![]() ![]() ![]() ![]() It’s a core element to First Class Trouble where social deductions and deceptions will help you strategize and conspire with other players. In-game proximity chat will enhance your interactions and experiences as you hear muffled screams, shouts for help, or bogus attempts at accusing someone else of a vile act. Get too close to a live wire and you’ll feel the shocking results! What’s really cool is that the intensity will fall off based on distance from the point of impact!Įnvironmental hazards, like blazing fires and electrical malfunction, have a similar effect. Throwing bottles in First Class Trouble is a real crowd pleaser! When bottles smash near you, the controller will emit audio and corresponding haptics. Or how about the water pistol? Feel the resistance as you pull the trigger, which stops once you squeeze past the trigger point. Squeeze the trigger to spray a fire extinguisher, and the controller rumbles and emits audio that corresponds with it. Thanks to the PS5 controller’s haptic feedback, you’ll be able to feel and experience the chaos in the palm of your hands. With First Class Trouble making its PS4 and PS5 debut on Novem(also part of PlayStation Plus), let’s talk about the cool new features exclusive to this version! Unique to First Class Trouble, is that the game will utilize proximity based voice chat to elevate the social dynamics of actual conversations, which players can experience in a video game. Players can find themselves offed in a number of unique ways including being dumped out of airlocks, drowned in spa pools, electrocuting each other, pushed into a burning fire or freezing to death from being locked in freezers. Residents will need to use teamwork to accomplish different co-operative tasks to navigate the different maps while the Personoids lie, disrupt, and deceive their way through the ship to kill off the Residents. As friends split off from the group to scheme and plot, you won’t hear a victim’s cry for help if they’re too far from you. Cooperation is key to success, but trust will be in short supply as players attempt to figure out who the robots in their ranks are.Ĭollaboration underpins the nature of First Class Trouble’s gameplay which utilizes built-in proximity-based voice chat to elevate the social dynamics of actual conversations. The ship is full of robot servants that are more focused on serving pain than beverages and some of the survivors are robots in disguise. The band of surviving players must now work together to try and reset the AI to revert it to a non-homicidal state, but it’s not going to be easy. to infiltrate and ultimately betray the other players, known as Residents. Two of the six players are chosen at random to secretly play as Personoids, killer humanoids sent by C.A.I.N. They wiped out most of the passengers by simply turning the air off, but a lucky few with Oxygen Rebreathers survived. onboard the luxury space cruise-liner that is trying to kill them. There's also in-game text chat or just responding with emotes.Ĭurrently in early access on PC, coming to PlayStation, Xbox and Switch soon.Set in an alternate 1950’s universe on board the ISS Alithea, a passenger cruise-liner on its maiden 20 year journey across the solar system, First Class Trouble is a multiplayer social deduction game where six players must work together to shut down C.A.I.N., the rogue A.I. The social deduction is enhanced with interactions through in-game proximity based voice chat where only those nearby can hear what's being said. It's a game about talking as much as violence. Environmental hazards such as fires, bad wiring and poorly hanging chandeliers can all be used to get rid of your fellow passengers when you find it convenient. Collaborations, pacts and double-crossing abound as you work with your fellow residents to eliminate the suspected Personoids.Īs you explore the ship there are new ways to eliminate both friend and foe in each level. As this unfolds, players collect information about each other to deduce who to trust and who to avoid. The goal for the traitor players is to stop the humans doing this without being discovered. The goal for the humans is to shut down the Central Artificial Intelligence Network. Which ever side you are on you explore the ship, performing tasks and interacting with other players. on a failing luxury space cruise-liner, two are on the side of the A.I. Of the six players working together to shut down the rogue A.I. It's a social deduction game, like Among Us, so the real trick to surviving is working out which players are robot Personoids. First Class Trouble is a survival puzzle game where six players must work together and against each other to survive a disaster.
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